10版 - 本版责编:吴 燕 吴 凯 黄金玉

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He stands up after a while, and puts the glasses on.

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And finally, it has built in reflection... And while I wouldn't use it for release code, being able to quickly reflect on game objects for editor tooling is very nice. I can easily make live-inspection tools that show me the state of game objects without needing any custom meta programming or in-game reflection data. After spending a few years making games in C++ I really like having this back.